I Puzzi

(The Stenches)



Every members of the (4) Seasons Team loves graphic adventures very much, especially point-and-click ones.
Though it's very short, only four locations, I PUZZI (a possible english translation for the name of the game could be "The Stenches") can be considered a real graphic adventure. It was conceived as a demostration of potentiality of a graphic adventures engine planned by the (4)Seasons Team.
The engine was made to behave like the famous Ron Gilbert's SCUMM system at first, but then TYN has decided to transform it in a hybrid system in order to adapt it either to adventure or platform kind of game.
It's the birth of JODIS, a system for adventures which can be played with a joystick.
 






The adventures begins in the city of Puzzi, little nice brown bear with a big nose and a particular digestion that forces them to a continuous and disagreeable flatulence.
Like the famous little people known as The Smurf - created by the brilliant hand of the Belgian comic-strip artist Peyo (aka Pierre Culliford) - I PUZZI live in a beautiful village where the houses have the form of a mushroom.
Their chief is the Grande Puzzo, who is not olny the eldest but also the tallest among the Puzzi (he's taller than a three-stage building).
In fact, nobody knows how much tall he is. His silhouette fades beyond the clouds or, to be exact, the toxic clouds of gastric exhalations produced every day from the population.
The adventure begins at the eve of the birthday party for the Grande Puzzo.
Puzzo, the protagonist of the adventure, has to find an original gift in order to show his affection to the Grande Puzzo.
 






The game uses an icon-based menu which can be called by pressing the fire button of your joystick. It's possibile to perform some actions by selecting the right icon in the right position. The actions are "examine", "pick up" and "use".

For example, if you want to pass from a location to another, you will have to reach the zone of the screen that announces the passage to another place and activate the icon "use". In this case, use have the meaning of "go".
When it is possibile, the same procedure allows you to speak to the population of the village, to get useful information for the solution of the game.
 

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